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Toon Link

Written by Vamper62 | Last updated 8 months ago | 7 Thanks |
Info This guide is the Playhaven version of my guide for Toon Link on Gamefaqs

Toon Link

 

Info This is Version 1.8x

***How this Guide Works***

Info This guide is explained using the Gamecube Controller and Classic. Nunchuk controls (buttons) are not explained but all strategies can be used on any controller.

      Hello, by the looks of what your doing right now, it looks like you want to learn how to play Toon Link. Well I'm happy that I can help. Toon Link is a fairly simple character to play, but there is still a lot of things that you should put into mind when playing this character. Toon Link is a fairly rounded character being fast, strong, and versatile in both a projectile game as well as a physical game. He is placed in the lighter group of characters, but that doesn't mean that he's easier to K.O. In fact, Toon Link has some incredible recovery options, and falling speed if you use him right. 

This guide covers all the basics, every move at his disposal, how much damage potential he has in his attacks, even how much damage he does holding a weapon based item like a beam sword. Below is how this guide is laid out for move guides.

Info Name of attack and button controls

***At a first look***: <-- this will tell you what this attack looks like, and how it is performed.

***Type of attack***: <-- is it physical, special, or a projectile move. 

***Damage***: x% <-- this will tell you how much damage it does, as well as total damage from each part of the attack. If it is a multiple hit potential attack it will describe what each part of the attack does.

***Move Strategy***: <-- This will describe the attack in more depth, based on its start up time, attack speed, reach, direction, K.O. potential, usefulness, and how and when you should use this move. It will basically tell you if this move is good or crap.

***Unlocking Toon Link***

To unlock Toon Link, you must either complete the Sub Space Emissary, then return to the Forest stage and enter the first door that is above the ground. If you find the correct door there should be a small cut scene of Toon Link. You must then defeat him. The other way is to have the SSE cleared and finish Classic mode with Link and beat him. The final way is to play 400 VS. matches then defeat him.

Toon Link is originally from, The Legend of Zelda: The Wind Waker, and can only be sourced to this game and Phantom Hourglass for the DS. The reason is that one of his taunts has the Wind Waker in it, making games with similar art to those games, such as the Minish Cap, and Four Swords, not where the character as a whole comes from. This boy was born on Outset Island in the Great Sea. When it was his 12 birthday, the tradition was to have boys who reached this age to wear the Tunic of the Legendary Hero of Time. 

Strangely on that same day his sister was captured by a large bird called the Helmeroc King, mistaking her for a pirate by the name of Tetra. Link, in despair, heads off with the mysterious pirates in order to save her sister at the Forsaken Fortress, Link takes a sword from Orca, the village swordsman, and a shield that was the family emblem in his home. The story goes on and eventually he gets the master sword and is then set off to defeat Ganondorf, and save Zelda and the Great Sea. The end of this game is by far the most epic of all the Zelda games combined, (sword in Ganondorfs head anyone?).

Toon Link was then put in a spin-off game called the Phantom Hourglass. Since the Windwaker, the artwork for Toon Link was put into many games in the series and has been used to this day, except for in the Twilight Princess.

Pros

  • Versatile in both projectile and physical matchups-Long reach
  • Long Grab reach
  • Can fight long distance
  • Quick
  • Fairly Strong
  • Decent Jumps
  • Two stage recovery options
  • Hard to predict moves

Cons

  • Mid-lightweight character
  • Grabs have slow recovery times if they miss
  • Few attacks can KO at low percents
  • Vulnerable when finishing midair attacks
  • Throws don't deal much damage or distance

        Some of you might be thinking, "what is the difference between Link and Toon Link?" Well there is a huge difference, while most of their attacks may seem the same, they really are different.

1. Toon Link can Run much faster than Link.

2. Links sword reach is slightly longer

3. Links held shield is bigger.

4. Toon links up smash only attacks once, not three times in a row like link.

5. Toon Links Up Special brings in characters and pushes them out in the end rather than pushing all enemies into the air immediately.

6. Toon Links boomerang does not suck in foes with a hurricane like Links, It does damage as well and knock opponents back.

7. Links arrows fly faster

8. Toon Link is smaller and lighter, making him harder to hit but easier to KO

9. Toon Links bombs create a thicker smoke after exploding (the smoke is funny too).

10.Toon Links hookshot is slightly shorter.

11.Toon Links attacks are slightly weaker than links.

12.Toon Link can jump higher.

13.Toon Links Sword Drop (dair) falls faster and bounces up more than Links.

14.Toon Links bombs have a larger blast radius.

Info "Standard Sword Thrust" - (A)(x3)

***At First Look***

This attack starts with a quick slash, and if followed up with A again, a second slash, and if A is pressed a third time, Toon Link does a stab. The attack does minimal damage.

***Type of Attack***

Slashing Physical

***Damage***

First Slash   (3%)

Second Slash  (2%)

Third Slash   (5%)

Full attack (10%)

***Move Strategy****

This is Toon Links basic attack. Being so, it is very fast but does little damage or push back. This attack is fairly useful due to the fact it is really fast and hard to predict. It also has decent range and can hit multiple enemies at once. The final thrust is the only part of this attack that can send enemies flying back, but even at high percents, the attack will never KO. Use this move often when on the ground to start combos as well as get a few hits in quick. This attack is a good choice when pinned down, as it is able to intercept, however dodging is also a good option. To spam this move, try doing single strikes and then pulling a rolling dodge with a follow up attack and repeat. When facing other sword users, you can use this attack to stop and incoming basic sword thrust.

Info "Forward Thrust" - (A) + (<) or (>)

***At First Look***

This attack does a single sword slash that comes down like a hammer would do. This attack can knock foes back.

***Type of Attack***

Slashing Physical 

***Damage***

Full Attack (9%)

***Move Strategy***

While not quite as useful as the basic thrust, this attack can knock foes back and has KO potential at higher percents. It is a fairly solid move, but does not provide the same effectiveness as other attacks. If your looking to get a good hit to knock back a foe, this is one option, but not the best. Do keep in mind though that having a diverse array of attacks makes you, as a player less predictable. 

Info "Sword Leg Swipe" - (A) + (v)

***At First Look***

This attack strikes the opponents legs in one small swipe. It does little push,but hits foe up.

***Type of Attack***

Slashing Physical 

***Damage***

Full Attack (9%)

***Move Strategy***

This move will be rarely used, due to the fact is doesn't have much strength and can very rarely knock foes back far. This also hits only at one direction and has little total hit range.

Info "Upward Swipe" - (A) + (^)

***At First Look***

This attack does a single swipe into the air and has launch potential. 

***Type of Attack***

Slashing Physical

***Damage***

Slash (9%)

***Move Strategy***

This move is a little faster than the up-smash, and does a decent upward launch capable of KO's at high percents. This move is good and unpredictable, and is practically the same as the Up smash. Again, for less power and more speed go with this move over the Up Smash. When your looking for a ground up attack that does decent launch at a high speed, use this. Also if you are holding (^) and tap (C^), you will do this attack rather than a smash.

Info "Dashing Slash" - (A) + Running (<) or (>)

***At First Look***

This attack is performed while running and thrusts forward to slash the foe.

***Type of Attack***

Slashing Physical

***Damage***

Slash (10%)

***Move Strategy***

This move is decent, but also has a slower recovery like all running attacks. It has very little push back and it can hit foes into the air (a little). The reason this move is a good option in certain scenarios is that this running attack is hard to block. While the attack itself isn't extremely powerful move, it is useful when trying to rush an opponent. Use this move fairly often. This has almost no KO potential however, so keep that in mind.

This is where Toon Links projectile arsenal comes from!

Info "Hero's Bow" - (B)

***At First Look***

This attack has Toon Link knocking an arrow and then shooting it. The move can be charged by holding (B), and will fly straighter and farther the longer you hold it.

***Type of Attack***

Projectile

***Damage***

  • Uncharged      (4%)
  • Fully Charged  (12%)
  • Total Damage (4-12%)

***Move Strategy***

This is one of the better projectile attacks in the game. It can shoot fast and can also be charged for good damage. When playing your run away game, using this will be one of your main weapons. It can even be charged in midair. Use this when the battle is far off and you are in a safe place. Also use this attack when you know a foe will recover from off the stage to deal some extra damage as they are recovering. The fully charge arrow will deal a lot of damage for a basic projectile and will also fly fairly far and a lot faster then an uncharged one. 

You can also shoot an arrow midair faster if you make a short hop (+ fast fall) and shoot when you just about land. The animation should just show Toon Link shooting an arrow without fully pulling out his bow. It can be used but midair hookshot attacks are better for combos. Here's a video (I didn't make it btw), to show you what this looks like... 

Info The Toon Link part is about Halfway through the video btw...
Quickdraw for Toon Link / Link

Use the Bow often if the game becomes too distant. Arrows may be good but the other projectile options are better. But if you can get a fully charged arrow in, please do it, it's good damage.

Info "Boomerang" - (B) + (<) or (>)

***At First Look***

This attack has Toon Link throw a boomerang at the foe, and comes back when it makes its full length. It has flinch potential.

***Type of Attack***

Projectile 

***Damage***

  • Hit from the throw (11%)
  • Hit from a return  (3%)
  • Total (3-11%)

***Move Strategy***

Yet another good move. The boomerang has good strength when you hit the foe from its initial throw, and makes then flinch. It doesn't KO, but can hit foes back a little. When trying to get away from a foe, use this to hinder them a little. If the boomerang doesn't get caught on its return, you can't use it for a few seconds. When throwing the boomerang, jump and move to change its return direction. Also, right before you throw it, you can tilt the control pad to alter the boomerangs angle. The boomerang is your main projectile for most of the matches as it does great damage and has good knock back. When trying to get back on the stage or blocking someones recovery, a boomerang can have good results. Use the boomerang often and use it in any style you like, as it has many uses and tactics. The Boomerang is most likely the best projectile in Toon Links arsenal and should be used much more than any of th other projectiles. It is almost key to use the Boomerang in every match and often to master Toon Link. The Boomerang has some great uses and has almost unregretable results. Use very very often.

Info "Bombs" - (B) + (v)

***At First Look***

Toon Link pulls out a bomb that can be thrown like an item. The explosion creates a thick cloud of smoke and temporarily stuns foes. It will explode after a couple of seconds if not thrown and damage Toon Link.

***Type of Attack***

Explosive Projectile 

***Damage***

  • Bomb explosion (5-7%)
  • Total Damage (5-7%)

***Move Strategy***

This is probably the most useful projectile Toon Link has as it can be thrown in any direction. The fact it stuns is very useful and it can also hurt foes who attack you if you are still holding it (but it hurts you too). Use this move wisely and strategically, and throwing down from midair can help start a clean down midair. It has little KO potential and the damage is little but it also creates a nice thick cloud for a couple of seconds that makes it hard for foes to see for about 2 seconds. To throw with better accuracy, use the c-stick to throw it in the corresponding direction. Use these in every match and use them smart. Use the bombs everywhere and anywhere, they are pretty damn good if I do say so myself. The Boomerang is still more useful but, bombs are better for setting up combos.

Info "Hurricane Blade" - (B) + (^)

***At First Look***

Toon Link Spins his sword around in a circle pulling in all nearby foes and then pushing them back at the final hit. It also has KO potential on the final hit if used in midair. It can also be charged. 

***Type of Attack***

Slashing Physical

***Damage***

  • Ground no Charge (12%)
  • Ground Charged   (19%)
  • Midair Initial   (4%)
  • Midair Full Hit  (14%)
  • Total Ground (12-19%)
  • Total Midair (4-14%)

***Move Strategy***

Don't let the midair percent deceive you. The end of this attack in midair actually hits the foe far. On the ground, it is a quick move and can stop foes when being ganged up on. Use the fact the final hit of the midair attack to knock the foes out of the sky and KO them. A very Useful move and it also serves as Toon Links 3rd jump. It is one of his recovery moves and the best option in many situations for midair strikes. Charging the attack is a waste of time usually, as when you charge it, foes are able to easily detect the move coming and then dodge. It is only predictable when charged, but if it does hit, it does good damage. This is a good move to throw in when surrounded. 

Info For all you n00bs out there, the C-Stick is in no way "cheap" or "unfair." It has many practical uses (aiming thrown items, attack angles, etc.) and Smash Attacks are not any better or worse than the other types of attacks (Aerial, Standard, Special, etc.).

NOTE**** 

There is two ways to do a smash attack. One way is to tap the joystick and press (A), and you can also hold (A) to charge up the move. The other way is to use the (C)-Stick in the desired direction.

Info "Double-Strike" - (C</>)-Stick/ Tap(A) + (<) or (>)

***At First Look***

This move has Toon Link attack with a slash and can be followed up by pressing the (A) or (C)-stick again in the same direction to make a second strike that has a powerful launch potential. The move can be used as a Single or Double Strike.

***Type of Attack***

Slashing Physical

***Damage***

  • Uncharged Initial Strike (10%)
  • Uncharged Second Strike  (14%)
  • Charged Initial Strike   (13%)
  • Charged Second Strike    (18%)
  • Uncharged Total (10-24%)
  • Charged Total   (13-31%)

***Move Strategy***

This is by far a trademark Toon Link move. It is great because it is unpredictable; will he strike once or twice? The initial strike is quick to start and hit the foe, but doesn't launch them, the second strike however, is a quick follow up and has large KO potential. Use this move often as it is very effective and can hit many foes at once. This move will be one of your finishers (and it is Toon Links best finisher in most situations), and will be used primarily to knock the foes off the stage on the side. The move has good start up time, but it also has a delay at the end, which may leave you vulnerable if you don't hits the foe. Try to get in that second hit so you can knock them away. A must use move.

Info "Front-back Swipe" - (Cv)-Stick / Tap(A) + (v)

***At First Look***

This move has link do a quick leg swipe to the front and then behind him. It has good KO potential and sends people flying up.

***Type of Attack***

Slashing Physical

***Damage***

  • Uncharged Front Strike (6%)
  • Uncharged Back Strike  (8%)
  • Charged Front Strike   (11%)
  • Charged Back Strike    (15%)
  • Uncharged Double Hit (14%)
  • Charged Double Hit   (26%)

***Move Strategy***

This move is good in that is hits both in front of you and behind. Use this when you are surrounded and send the foes flying up and follow up with another attack. This move has less power than Toon Links other smashes, but it does hit foes hard. The KO potential is good as well. Use this move when you feel like, as it works well in a lot of situations, but don’t overuse it because it is slightly more predictable than his other smashes. High priority move.

Info "Power Up Slash" - (C^)-Stick / Tap(A) + (^)

***At First Look***

Similar to the Upward Swipe, however this is performed with a small spin, and more power, sending foes flying upward. High KO potential.

***Type of Attack***

Slashing Physical 

***Damage***

  • Uncharged Strike (15%)
  • Charged Strike   (21%)
  • Total (15-21%)

***Move Strategy***

This move is your primary upward striking attack. When a foe is coming straight down from above you, perform this to send them flying. The damage is good and it has a good start up time. Also, since it is more of a counter move, charging is much safer to do with this attack, although not always recommended. This is another one of Toon Links main weapons, and should be used often, as it has the largest KO potential of all his attacks. The best part is that it is a slashing upward strike giving it a high priority in attack, so it is hard to attack you with this move being used, as your attack will strike first and send them flying instead.

Ah, Toon Links greatest moves come from here, all of which are great attacks and powerful tools. Learn to short hop so you can crush your foe with these!

Info "Basic Aerial Front-Back" - (A)midair

***At First Look***

Toon Link, while airborne, performs a swipe that first attacks forward, then behind him, providing two sided strike. Low KO potential.

***Type of Attack***

Slashing Physical

***Damage***

  • Front Slash (10%)
  • Back Slash  (10%)
  • Total (10%)

***Move Strategy***

A fairly decent midair move, but it does provide both front and back strikes, so if you have a couple of foes jumping around close quarters, this is an option but his hurricane blade is better, but if you plan on making multiple midair attacks, this is for you. This is most definitely one of Toon Links better aerials. Its ability to KO is decent but no matter how hard you try, you will never land both front and back slashes on the same opponent in one attack, making 10% the only viable damage possible with this attack. However this attack has very quick startup and end times making it a quick choice for midair battles. The backslash has more push back then the forward, so use this to your advantage. 

Info "Air Strike" - (A)midair + Forward direction

***At First Look***

Toon Link, while airborne, throws out a strong slash forward knocking foes far. Has good KO potential, but slow recovery time.

***Type of Attack***

Slashing Physical

***Damage***

  • Slash (13%)
  • Total (13%) 

***Move Strategy***

This move has power, but not the amount of damage you would have expected. This attack is a fantastic midair attack (if used right) to short hop with, as it has great KO potential. The only problem is that the beginning of attack is slow so you have to wait a second before you can deal damage. This attack has good range, and is a great anti air attack. Also this will really also serve as your interception attack, as it sends foes a good distance to the right or left, but does not strike down like most interception attacks. This will be one of the more difficult moves to use right and timed perfectly but it can also be one of the better attacks at your disposal, and use it when the opportunity arises. Don't overuse it though, it's not the best midair, the other aerials are much better overall but this one is better at KO's.

Info "Back Air Strike" - (A)midair + Backwards direction

***At First Look***

Toon Link, while airborne, will slash behind him that ends with the sword tilted at a upward angle giving the push an upward angle direction. Decent KO potential.

***Type of Attack***

Slashing Physical

***Damage***

  • Slash (10%)
  • Total (10%)

***Move Strategy***

This move just as good (if not better) as Toon Links Air Strike, but it has less power, more speed, and less knock back distance. It does however have faster recovery time, thus can be used in succession faster. This attack is a good option if you need to get damage in a much faster attack than the Air Strike and has the main objective to knock foes away from you rather than a interception. This attack will find its use a lot during matches. Using this move is a good idea if you need that midair attack to hit foes behind you. It's also easy to set up good quick hits, and has a great potential to be used in succession twice. Good move all in all and should be uses as your main midair side move.

Info "Blade Drop" - (A)midair + Downwards direction

***At First Look***

Link, while airborne, will quickly turn his sword facing directly down and fall on top of foes at very fast speeds. Does have the chance to score multiple hits as Toon Link, after hitting the foe, will bounce up a little allowing a second strike. Decent KO potential.

***Type of Attack***

Slashing Physical 

***Damage***

  • First Strike (13-16%)
  • Second Hit   (8%)
  • Total (13%-24%)

***Move Strategy***

This move will be your new best friend. It is a ridiculously fast attack if you know how to fast fall, and it has massive strength and it bounces for multiple hits. Whenever you are directly above a foe or are trying to stop flying upward, use this to get either a strong hit or get back on the stage. DO NOT USE THIS WHEN THE STAGE IS NOT BELOW YOU, YOU WILL GET A SELF-DESTRUCT!!! However you can spike with it, it is just very impractical as the chance a good player will air dodge it is likely enough to screw you. Spiking with a thrown bomb before ensures you hit as the bomb will stun the foe making him unable to dodge midair. Use the spike cautiously and daringly, it may end bad. Also the great thing about this attack is that even if it doesn't hit, anyone near where Toon Link lands will be pushed away from him, clearing the area. Nice huh? This attack is your main weapon for quick, powerful, and hard to avoid damage, as well as a recovery move to stop upward flies you will encounter. This move is fast to start and fast to end if it hits a foe, so spam it at you bounce. However, if you miss, when you land the sword will get stuck in the ground and Toon Link will have to pull it out, creating a bad recovery. Usually the push back will give to time to get up again but some times it wont be enough. The most difficult to avoid combo with this attack is to have a bomb set, and while midair, throw it down on the foe to stun them for a short while and quickly move into this move to score are perfect hit. Use this trick a lot, its fun to do, and has great results. The only problem is that this attack can only KO at very high percents, so use this only as a damage building attack. Fast falling is a critical skill to do with this attack to get maximum speed.

Edge breaking is also an option to stop edge hoggers, but don't fall on the foes hands but use a drop to strike near the hands that will land on the stage as they can either try getting up and still get hit or just full from the attack.

Info "Blade Spire" - (A)midair + (^)

***At First Look***

Toon Link, while airborne, will point his sword directly up, knocking anyone who impacts with it flying upward. Fantastic upward KO potential. 

***Type of Attack***

Slashing Physical

***Damage***

  • Spike (14%)
  • Total (14%) 

***Move Strategy***

Yet another extremely useful move. This move can KO at very low percents if used right. Whenever a foe is above you or falling, use this to send them flying up again, and repeat. By repeating this you can KO a foe very fast. Use this move often as an anti air attack, at it is the most effective off all the midair attacks. The amount of time Toon Link holds the position is great, as it makes it easier to time hits. The startup time is fast, and it also ends fast. A must use key attack for quick KO's. A bad player will fall for this almost every time and never get back on the ground. 

Info "Hookshot Jab" - (Z)midair

***At First Look***

Toon Link is special in that when he uses his grab attack midair, he can hurt foes with the hookshot. The damage is low and the speed is decent to start, and but there is little to no KO potential at all.

***Type of Attack***

Indirect

***Damage***

  • Jab (4%) 
  • Total (4%)

***Move Strategy***

After more testing with this move, I have found this attack actually more fun than it initialy appears (as well as very useful). If you are just not quite at swords length in midair for a slash attack use this to jab the foe. It does decent knockback and best of all, a good flinch for the foe. This attack is hard to block but is also dangerous to Toon Link if he misses, as the end time to this attack is slower than the start up. Use this move to confuse foes as well as have another option in a projectile game, as the Hookshot is classified as a projectile. The main thing you need to watch out for is to not overuse this move, as it isn't the best aerial out there (if you don't combo with it that is). It is good for a mixup game though, so throw one in all of a sudden so the opponent doesn't expect it. 

This move is very good at starting combos. Since it makes foes flinch easy, it makes a second midair attack such as Uair, Dair, or Nair easy to do. Short Hopping this move is also really useful. This move requires plenty of practice to use competitively, but it really is much better than it initially looks. Also, throw in some arrows, a bomb, or boomerang into this aerial and you can have some nice options for more combos! Again, don't use it too much, it does have its drawbacks for slow recovery.

Toon Links throws are unique in the fact he uses a hookshot to grab foes. It has farther reach for grabs, but horrendous recovery time when it misses. Time it and measure you grabs perfectly to avoid these issues. Also you can grab foes when their shield is up, providing an anti shield attack. Use this knowledge wisely.

Info Forward Throw - (Z) + Forward direction

***At First Look***

Toon Link grapples his opponent then rams the foe sending him flying a little. Decent KO potential.

***Type of Attack***

Physical

***Damage***

  • Ram (4%)
  • Hit (3%) 
  • Total (7%)

***Move Strategy***

Okay, now we are getting into the throws. None of Toon Links throws are great, but the ability to damage people who are shielding is good so listen up. This throw is decent, but for Toon Links throws, its all based on where you want the opponent to go. In this case forward. Good option but there is better throws.

Info Backward Throw - (Z) + Backward direction

***At First Look***

Toon Link grapples his opponent then does a summersault kick, kicking the foe behind him. Decent KO potential. 

***Type of Attack***

Kick Physical

***Damage***

  • Kick (4%)
  • Hit  (3%) 
  • Total (7%)

***Move Strategy***

Okay, this ones a little better for continuous grabs as the foe is usually only sent flying near the ground giving you a chance to grab again and throw. Still there are better throw options. It rarely KOs but it is still viable (throws are very important).

Info Down Throw - (Z) + (v)

***At First Look***

Toon Link grapples the opponent then rams the foe into the ground sending him flying upwards.

***Type of Attack***

Physical

***Damage***

  • Ram   (3%)
  • Throw (4%)
  • Total (7%)

***Move Strategy***

This is the kind of throw you can spam. Its a little harder than most characters down throw to spam, but it gets the job done.

Info Up Throw - (Z) + (^)

***At First Look***

Toon Link grapples the foe then throws him up and slashes him with his sword. Good KO potential.

***Type of Attack***

Slashing Physical

***Damage***

  • Throw (3%)
  • Slash (4%)
  • Total (7%)

***Move Strategy***

This is Toon Links best throw as it actually can KO opponents. Its not always the best option to throw, but if a foe is above you, you can throw the guy into him dealing some damage to both. Cool huh? Same with all other throws, players who get thrown are basically like items, but not as powerful.

 

Info "Triforce Slash" - (B)with smash ball power

***At First Look***

Toon Link sends a short arrow of light that if it connects with a foe, he is sucked into a Triforce barrier and is hammered with slashes, until finally, Toon Link Hits him and almost always KOs him. Anyone who got stuck in the Triforce barrier is also hit but less likely to be KOed than the one who was hammered. 

***Type of Attack***

Special Final Smash Slashing Physical (DAMN!!!)

***Damage***

  • Initial Hit (5%)
  • 15x Slash   (4%)x15
  • Final Slash (18%)
  • Total Damage (83%)

***Move Strategy***

All I can say is that it is hard to connect but you can activate it midair, so if you do get the smash, you basically won a KO. If you see a smash ball, get it so no one can use it against you. One note to add is it is best to use this after the foe has about 40-50% so the final smash can almost always ensure a clean promising KO. I have a video too (again I didn't make it)...

Toon Link Final Smash

Here are the goodies you all might want to look at. These moves are all exclusive to Toon Link (kinda) and have their own uses!

Sometimes it is a better idea to use your hookshot when trying to get back on the stage by pressing (Z) when you are close to the edge of the stage. This recovery grabs on to the edge of the stage and allows you do a ledge attack. Also, edge guarding is viable but not recommended. Also if you want a double check recovery use the hookshot to see if you can grab the stage, and if you miss then do a hurricane blade up. That way may be hard to pull off sometimes, but it could also be very unexpected and fool opponent to thinking you are falling.

As mentioned earlier, sword users have the ability to block other slashing attacks by using a basic sword swipe. this is another way to block attacks instead of shielding, although it is harder to do and can not always turn in your favor.

It may be tiny, but it is able to block some projectile attacks, mostly arrows. The only way to block though is not to move or crouch. It can be nifty in some situations.

Bomb Barriers is when you pull out a bomb jumping and right as your landing pressing (Z). This will drop the bomb onto the ground and block most projectiles. I have a video that demonstrates BOTH Bomb Barriers and Toon Link's Shield...

Bomb Barrier and Shield

Sometimes holding an active bomb is a good idea. If someone hits you it will explode and hurt both you and the foe. Also there is a technique some people use called "Bomb Clouding", where when a foe gets close to press (C) + (V) to have the bomb explode at your feet creating a smokescreen for a second stunning both you and the foe, resetting the attack patterns.

In addition to the bomb clouding trick, the throwing of the bomb to the ground hurting yourself will also grant you very short invincibility. So in a ganged up attack always consider a bomb as a way to get out of the problem.

Another trick I have received numerous emails about is Bomb Jumping. Bomb Jumping is where you pull out a bomb and when your falling off the stage and have used all your recoveries, the bomb may explode in time to allow you to pull off another Hurricane Blade to get back on the stage. It can be very tricky to time and plan so its usefulness is limited, but if you do infact pull it off at the right time, it may just infact save you. Here is another video (I really should be making these...)

Bomb Jumping

Whenever Toon Link jumps into a wall, you can follow up by pressing the jump button again to get an extra leap off the wall. You can do this as many times as you want as long as Toon Links jumps into a different wall than the previous one.

These techniques are technically called advanced moves for reasons unknown. Only new players should look at these really.

Throwing Items

        A completely viable strategy is to throw items such as beam swords. Why a beam sword you ask? Well throwing a beam sword is like intercepting from any direction. Beam swords fly far and straight and have power to knock people off the stage. Want to kill the guy who is below the stage and about to recover. Jump over him and throw a beam sword down by using the (C)-stick(V). That should KO him. Try using items like beam swords, home run bats, and other such pole items to get some other ways to use items other than just attacking with them. Intercept. Beam swords in my opinion were made to throw. Try it.

 Short Hop

        Short hopping is important to use. All you do is tap (^) really lightly and Toon Link will jump a little. While in midair, try a midair attack or throw something. a short hop is a way to basically pull a midair move while not leaving the ground to much. Use this often.

 Midair Dodges

        While in midair, you can dodge an infinite amount of times by pressing (R) or (L). If someone is throwing something at you or are trying to do a midair attack, make a dodge, it could make all the difference in surviving.

 Ledge Attack (while on ledge, press (A))

***At First Look***

Toon Link will get up from the ledge while making a sweep with his sword, hitting all nearby away from him. There are also attacks for when Toon Link is on the ground getting up too.

***Type of Attack***

Slashing Physical

***Damage***

  • Slash (8%)
  • Total (8%)

***Move Strategy***

Okay, if you are on a ledge, you can get back on the sage by either jumping up,

or you can attack. Attacking is always a good idea, cause it gives a few points

of damage to nearby foes for just getting back on the stage.

 Running Grab

        While running, press (Z) to sling out the hookshot to grab a nearby foe, which will be a very unexpected move. This technique is used basically every time you try to make a grab. Use this a lot, as it is hard to predict.

 

 Grab Punches (Z) + (A) any number of times

***At First Look***

Toon Link, while holding on to the opponent, punches him repeatedly.

***Type of Attack***

Physical

***Damage***

  • Punch (2%) 
  • Total Possible damage (2-8%)

***Move Strategy***

Sometimes you have less foes to deal with so instead of a quick throw, throw in one or two punches and then throw them. Any extra damage is always good. But don't hold on too long, or the foe will get free. 

 Dashing Up Smash (C)-Stick (^) while running 

***At First Look***

Toon Link will be running then transition into an up smash while sliding a little.

***Type of Attack***

Slashing Physical

***Damage***

  • Slash (15%)
  • Total (15%)

***Move Strategy***

Yes, while running you can quickly turn into a up smash. It's like another option for dash attacking except this one can KO a lot easier!

Toon Link With Beam Sword

This section goes over all the pole weapons, and Toon Links attacks with them. Since all the attacks are all the same, I'm just going to give what type of attack it is and how much damage.

Beam Swords are the most physicaly ranged of the weapons. It is also a very good throwing item. For most cases, throwing a Beam Sword to intercept an opponents recovery is the best way to use it. It also gains more reach depending on the attack, so smashes generally make the beam much larger. As for KO potential, it is only decent but thrown it is fantastic. The reason for the Beam Sword being thrown is that it is light and strong, which makes it easier to throw far and accurate while still providing the damage you desire.

Info Basic - (A)

***Type of Attack***

Energy weapon physical

***Damage***

  • Swipe (4-5%)
  • Total (4-5%)
Info Forward - (A) + (<) or (>)

***Type of Attack***

Energy weapon Physical

***Damage***

  • Swipe (7-8%) 
  • Total (7-8%)
Info Running - (A) + dash

***Type of Attack***

Slashing Energy Weapon Physical

***Damage***

  • Beam         (7%)
  • Link's sword (8%)
  • Total (7-15%)
Info Smash - (C)-Stick (<) or (>) / Tap (A) + (<) or (>)

***Type of Attack***

Energy Weapon Physical

***Damage***

  • Uncharged (11-12%)
  • Charged   (15-16%)
  • Total (11-16%)
Info Thrown - throw

***Type of Attack***

Energy Projectile Physical

***Damage***

  • Hit (9-15%)
  • Total (9-15%)

The Fan is usually only used to rack up damage, not KO. It should also be noted that fan attacks generally send the foe towards you rather than away, so hitting a foe hard can be difficult. It isn't extremely powerful being thrown like the Beam Sword but it is still an option. However throwing a fan will cause the foe to bounce up a little leaving them open for a combo. 

Info Basic - (A)

***Type of Attack***

Weapon physical

***Damage***

  • Swipe (2%)
  • Total (2%)
Info Forward (A) + (<) or (>)

***Type of Attack***

Weapon Physical

***Damage***

  • Swipe (6%)
  • Total (6%)
Info Running (A)

***Type of Attack***

Slashing Weapon Physical

***Damage***

  • Fan          (8%)
  • Link's sword (8%) 
  • Total (8-16%)
Info Smash (C)-Stick + (<) or (>) or Tap (A)

***Type of Attack***

Weapon Physical

***Damage***

  • Uncharged (10%)
  • Charged   (14%) 
  • Total (10-14%)
Info Thrown (throw)

***Type of Attack***

Projectile Physical

***Damage***

  • Hit (3-6%)
  • Total (3-6%)

The Home-Run Bat is slower than the other weapons but it is oh so good at dealing damage. A thrown Bat wont go far but it is very powerful and can potentially KO foes at high percents. As for the smash, yes it is a 1 Hit KO, but it is so slow and hard to set that it almost never works. But hey, if you use a freezie on a guy making them frozen, then pick up a bat, smash them for a free KO. It isn't likely to happen but it is always possible. The bat is just as fast being attack with but it loses the beams reach which in turn makes it not always better. It does kill though so use them if you see it. 

Info Basic (A)

***Type of Attack***

Weapon physical

***Damage***

  • Hit (7%)
  • Total (7%)
Info Forward (A) + (<) or (>)

***Type of Attack***

Weapon Physical

***Damage***

  • Hit (12%) 
  • Total (12%)
Info Running (A)

***Type of Attack***

Slashing Weapon Physical 

***Damage***

  • Bat          (12-16%)
  • Link's sword (8%)
  • Total (12-24%)
Info Smash (C)-Stick + (<) or (>) or Tap (A)

***Type of Attack***

Weapon Physical

***Damage***

  • Smash (30%)
  • Total (30%)
Info Thrown (throw)

***Type of Attack***

Projectile Physical

***Damage***

  • Hit (12-22%) 
  • Total (12-22%)

Lip's Stick doesn't do much except make a kind of "poison" on the foe which does more damage the larger the Flower which can generally be grown by many hits from the flower. Just as weak as a fan, and doesn't provide good damage. The best option here is to throw it at a foe to plant a flower and continue as usual. 

Info Basic (A)

***Type of Attack***

Weapon physical

***Damage***

  • Swipe (4%)
  • Total (4%)
Info Forward (A) + (<) or (>)

***Type of Attack***

Weapon Physical

***Damage***

  • Swipe (7-8%)
  • Total (7-8%)
Info Running (A)

***Type of Attack***

Slashing Weapon Physical

***Damage***

  • Flower       (6%)
  • Link's sword (8%)
  • Total (6-14%)
Info Smash (C)-Stick + (<) or (>) or Tap (A)

***Type of Attack***

Weapon Physical

***Damage***

  • Uncharged (11-12%)
  • Charged   (15%)
  • Total (11-15%)
Info Thrown (throw)

***Type of Attack***

Projectile Physical

***Damage***

  • Hit (6-7%)
  • Total (6-7%)

The Star Rod is just as strong as the bat but it has a special long distance projectile it throws in certain attacks. The rod only can summon a star a handful of times, so use them sparingly. The Stars won't KO, but a hit by the rod can. In every way it is the same as the bat almost but it doesn't have a 1 Hit KO attack but rather a projectile. Throwing these can also work but only do it when the rod is low on "star power".

Info Basic (A)

***Type of Attack***

Special Weapon physical

***Damage***

  • Swipe (10%)
  • Total (10%)
Info Forward (A) + (<) or (>)

***Type of Attack***

Energy Weapon Physical or Projectile

***Damage***

  • Swipe (13%)
  • Star  (8%)
  • Total (8-21%)
Info Running (A)

***Type of Attack***

Energy Slashing Weapon Physical or Projectile

***Damage***

  • Rod          (15%)
  • Link's sword (8%)
  • Total (8-23%)
Info Smash (C)-Stick + (<) or (>) or Tap (A)

***Type of Attack***

Energy Weapon Physical or Projectile

***Damage***

  • Uncharged (18%)
  • Star      (8%)
  • Charged   (25%)
  • Total (8-33%)
Info Thrown (throw)

***Type of Attack***

Projectile Physical 

***Damage***

  • Hit (10-16%) 
  • Total (10-16%)
Info Tips
  • ALWAYS HAVE A BOMB IN HAND WHEN YOU CAN!!! So many options become available with a bomb in hand, for offensive, deffensive, counters, and evasive actions.
  • Use your shield to block attacks
  • running is always good
  • Try to keep enemies guessing
  • Don't keep using the same moves over and over. It's predictable.
  • Throwing weapons is sometimes better than using them
  • If they have their shield up, grab them
  • Dodge when ever you are in danger or to keep people guessing
  • Dodge to get away from the battle if being pursued
  • when being hit, point the joystick in the direction you want to go, you control where you fly
  • Don't let your shield break
  • Survival is always top priority in Stock matches, and KO's in timed
  • Play either a certain strategy in certain situations, the guide bellow will help explain these game strategies.
Info Strategy

The Genius of Toon Link is his versatile range of attacks. He can play a projectile game, a hit and run game, a physical game, and a defensive game. You can play Toon Link in any fashion you want, but if you want some basic battle structures, here they are. These will also help as different strategies in different match scenarios like stated in the Character Matchup section below.    

==Projectile== 

        Playing a projectile game, you main range of attacks will be your bow, boomerang, and bombs. Grabbing is also used to get away from the chaos. When playing a projectile game, keep your self distanced and try to sneak small points of damage when you can. When the foe is high percent, play aggressive by bringing him to the edge of the stage and smashing him out. If the player decide to use his shield a lot, switch to grabs when a projectile fails, but make sure hookshot connects, because a miss is an open shot on you. Bombs should be used to get away from foes, and boomerangs to knock them back a bit. Arrows should be your main source of damage as well as basic attacks if someone gets close. Basic attacks are good because you don't want to play slow and you want to get a few points in and then get away and start spamming projectiles.

 

==Hit and Run==

        Hit and run games consist of playing slightly aggressive but also evasive by using midair attacks and dodges. Just keep on going back and forth from the battle to out, by using some midair attacks then running back and preparing a next strike. Also bombs are very useful in this tactic to hit foes running at you. When in close quarters, use the shield and dodge technique to roll behind foes, get a hit in, then roll to the other side, hit, and then either run or continue this process. Hit and run games also tend to have players throwing items to get damage in and then using a strong smash to finish.

 

==Physical== 

        In a physical game, you want to dish out a lot of damage fast and be in the center of the battle. Use smashes, shot hops with midair attacks, Bomb + Blade drop technique a lot, and just keep using those high impact moves that are fast and strong in the flight department. Also use dodges a lot to keep your self from being the punching bag like most inexperienced physical players. Toon Link just wants to dish out damage with strong quick strikes, just keep the foe guessing too. Forward smashes and Blade Drops are you main arsenal of attacks, basic attacks to get small hits followed by various combos. Find what works for you.

 

==Defensive==

        A combination of hit and run and physical game tactics. Stay in the center of battle but keep your guard up by shielding often, rather than slowly dishing damage and running, shield, dodge, then hit hard. Be a Tank, defensive but powerful. Play like you would in a physical game but keep yourself more protected and less aggressive.

 

==Combo== 

        You can play a combination of all of these as well, try different tactics throughout the match and keep the foe guessing. A player who can do it all is one to admire. The most common instance of using this is in a diverse, four way battle where many strategys may need to be used.

 

Info I'll get it up soon. Go to gamefaq's if you really need it now...

Question:

 What tier is Toon Link in? Is he on top or underused?

Answer:

 B Tier, Number 16... Right in the middle.

--

Question: 

Why do you think Toon Link is better than Link? Link is way better!!! Your retarded!!!

Answer:

 I never said Toon Link was better than Link. Based on statistics and the boards, Toon Link is better, but still, all the characters in Brawl are balanced, and no character is better than the other. It's really based on the player using the character.

--

Question: 

Dude, what’s your friend code?

Answer: 

STOP ASKING, I'M NOT PLAYING YOU!!! 

--

Question:

 Hey some of the shit you said was sooooo wrong! ~ is way better than you say! And ~ doesn't do ~ thing.

Answer: 

Really! Well if you know something I don't, send me an email via Roguehuntervamper@verizon.net and tell me about it, I’ll look into it and possibly add it to my next edit. I will also put full credit on the find to you! Good deal, really...

--

Question: This guide SUCKS!!! WTF, ROFLMAO!!!

Answer: You suck... 

--

Question:

 There are some Techniques that you didn't cover that are all over the boards... Why don't you have them in this guide?

Answer:

 Well if there is a new technique I haven’t heard of, email me, I'll look into it and possibly add it to my next edit.

--

Question:

 I don't agree with your character strategy, there are much better ways to beat __________!!!

Answer: 

Hrm, well email me about it and I'll cheak it out. If it works I'll add it to my next edit and put full credit from you in the guide under that characters section! I'll keep mine up but there will also be yours to think about as well. I'm also looking for experienced players with other characters to give me more tips on fighting their character.

--

Question:

 Is Toon Link like the Young Link for Brawl?

Answer:

 By all means no. They are way different. Young Link was basically the same as Adult Link in Melee, but young link could run in a trade for weight and strength. He also had fire arrows. Toon Link is much more different in that most of his projectiles, namely the bow, fly much straighter and farther. His boomerang does a lot more than young links, and his general attack range (his sword) is much larger. In a way, I guess you could call him a buffed up Young Link. Toon Link runs faster as well. If you were a fan of Young Link in Melee, I would still say that you would probably like Toon Link more than Link, but if you liked Adult Link in Melee, Link is still for you. 

Info Gamefaq's and misc.
  • -First of I would like to than Nintendo and HAL Lab's for creating this great game! I can't wait for the next Super Smash already!!!
  • -I would like to thank Gamefaq for hosting this guide as well as any other websites that are hosting this guide as well, you guys rock!!!
  • -I would like to thank Eskimomario550 for his email about Ness and Lucases, PSI Magnet only absorbing special projectiles not physical. I fixed this and am glad you pointed out my mistake. Also thanks for giving me more info on the midair hookshot. It's much better than we initialy thought and I am glad you emailed me about this.
  • -I would like to thank Tenks, Paul Choi, and Jordan Lovato for emailing me about the Bomb Jumps. I am glad to add it to my guide and thank you for your contribution. 
  • -I would like to thank Ron Baumsteiger for emailing me about the boomerang and Nair's usefulness. I have added more about them in edit 1.5 and am glad that you pointed out the usefulness of these moves more than I intitialy described. 
  • -I would like to thank Shreeram for emailing me about me saying Toon Links arrows are faster than Links. I made a typo and fixed it in edit 1.5. Thanks a lot!
  • -I would like to thank James Jelin for emailing me about adding more to the Link vs. Toon Link section. I have added the bomb radius and Dair bounce and speed to the section in edit 1.5. Thanks again.
  • -I would like to thank o0frozen for emailing me about editing my Snake matchup section. I made this a large edit in 1.6 so my thanks are unlimited.
  • -I would like to thank Rundogrun1189 for the Dedede advice. Projetile games arent the best option, thanks for the background DDD experience and telling me about the Waddle Dee/doo's being used as a sheild of sorts.
  • -I would like to thank Gary O'donnel for the fan throwing combos idea.
  • -I would also like to thank Kenneth Li for advising me to add the Bomb invincibility to the bomb clouding technique.
  • -I would like to thank the boards for being so damn fast at retrieving info, so that I could get some of my facts straight.
  • -Thanks to some of my friends at home for helping me get all the statistics for Toon Link.
  • -I would also like to thank all those who have found this guide useful, thanks for being supportive. 
  • -I would also like to thank all those Toon Link fans out there. TOON LINK FTW!
Info all rejected crap is from Gamefaqs...

        1.0- March 23, 2008 - Complete guide layout and info filled in. Rejected.

            1.1- March 24, 2008 - Added more to the guide and made some edits, Rejected again.

            1.2- March 25, 2008 - MAJOR grammer and spelling fixes as well as more

                                          edits. Rejected again.

            1.3- March 26, 2008 - Added character matchup guide section as well as

                                          Pros and Cons section. Started Character matchups

                                          Rejected yet again.

            1.4- March 27, 2008 - Completed Character Matchup section. Accepted!

           

            1.5- April  2, 2008 - More Q&A added as well as weapon descritions in

                                          the Weapon Items section. Ness/Lucas section edit

                                          as well as link vs. toon link section. Bomb jump

                                          jumping added to Exclusive Tech. Some minor edits

                                          here and there as well.

            1.6- April  9, 2008 - Some minor fixes and more added to the Midair

                                          Hookshot and Hero's Bow sections. Snake's Matchup

                                          guide gained a very large edit.

            1.7- April 23, 2008 - King Dedede, Pikachu, and Lucario character

                                          matchup edits, as well as spiking caution fixes

                                          for the Blade Drop (dair). Boomerang gets more

                                          credit than bow, yet again (I'm pretty sure I

                                          said the Boomerang was better than the Arrows

                                          in my past versions...)

            1.8- August 7, 2008 - The biggest update. Fan Throwing Combo added,

                                          Bomb invincibility added to Bomb Clouding, edge

                                          guard breaks added, and Countering a Counter

                                          Character specific strategies added, hope you

                                            like it people.

            1.8x- July 5, 2009 - Added pictures and clips for Playhaven version!

Super Smash Bros. Brawl and Toon Link are both official trademarks of Nintendo (C), HAL Laboratory (C), and Sora Ltd (C). 

This Guide is Copyright 2008 Vamper62 and may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright.

Guide Hosts:

  • Gamefaq.com
  • Neoseeker.com
  • SuperCheats.com
  • Playhaven.com

Copyright 2008-2009 Vamper62

Contact at roguehuntervamper@verizon.net

Info DONT FORGET TO RECOMMEND THIS GUIDE IF YOU USED IT! HAVE A NICE DAY!!!
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