This guide is designed in such a way that the data is repeated in multiple places. First, all stats are introduced. For each statistic section, the ships' statistics are shown in tabular form for easy comparison. Then, the ships are introduced.
Represents the maximum speed for any given ship based solely on normal acceleration (no speed pads or boost items). I have yet to test whether the speed reached from boost pads is affected by ship stats.
Equivalent to acceleration. A very crucial stat for courses with lots of turns.
Determines how well a given ship will be able to navigate turns. Although the airbrake can help to compensate, the airbrake does affect speed, thus it is best to find the best line first, and then judiciously use the airbrake when necessary.
Necessary for tournament and single race, unless you want to be absorbing items constantly, but can be mostly ignored for all other race types.
Feisar is considered a beginner's ship. It's low speed surely won't help its chances at winning any races, but the low speed coupled with a high handling means that most players will be able to navigate the earlier races without any usage of the airbrakes. This ship will help ease players into the Wipeout world but is not a very viable end-game ship.
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