360 > Magic: The Gathering - Duels of the Planeswalkers
 Magic: The Gathering - Duels of the Planeswalkers (360)
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  • robvalue wrote a guide, "Using Eons of Evil"
  • robvalue wrote a guide, "Core deck analysis"
    • percypoo I think that you are drastically over-rating the Cries of Rage deck against the Ears of Elves deck. I've been playing around with counter-decks to the Ears of Elves deck this evening (just to find some sort of counter-cheese measure), and the Cries of Rage deck has consistently failed to bring the EoE deck below 15. Your ratings are very subjective, and it would be really nice if you could find some way to back them up.
    • robvalue Well I choose Cries often just because it's such a good matchup against the commonly played Elves. I would say I win 90% of the time against Elves, and often it's just painful watching my opponent trying to work around the huge problems Cries presents it. They are subjective, but backed up by hundreds (probably thousands) of duels with all these decks. It's almost impossible to provide 'evidence' as it requires a large amount of games between perfectly balanced opponents. But I'll give my reasons why I think this is such a good matchup in particular. First, this requires just the strongest cards in your deck from the unlocks (see my other guide about which cards to add). A bloated Cries deck will get crushed by Elves. Cries works so well by providing difficult threats, while making Elves' strongest cards double edged. Bramblewood Paragon: As it's an elf it's immune to Eyeblight's Ending, so is very hard for Elves to kill. The remaining ways to kill it can't be used before turn 4 and can be countered with Giant Growth. While he sits there, either attacking or not, he will be bumping up all your creatures that come into play, and the trample makes it harder to stop creatures with chump blockers. Elvish Champion: Usually a game winner for Elves, in this matchup it can even be a bad idea to play it at all. Since Cries has 8 fast, strong elves that are hard to get rid of, and Cries can wipe out any of your elves in play so far with decent removal, this can just make the situation worse. The Bramblewoods and Elvish Warriors then get bigger and forestwalk you. Cries is already so quick and violent that this can be too much of a risk. If Cries hasn't drawn any Elves, it can still easily off the champion with it's removal. Coat of Arms: Again usually a game winner, against Cries it is double edged at best and often totally useless. Since Cries has nothing but Warriors, it benefits just the same from the coat, and makes Cries' elves so big that they will never die and then Elvish Champion becomes even more useless. And if things are in Elves' favour and this is played, Cries has 2 Naturalizes which can cause a real headache if used after the Elves player declares attackers. Shock/Incinerate/Jagged Lightning: These provide quick ways of getting rid of superpowered elves such as the Perfect and Magistrates, along with killing two at once later including bigger creatures like Riders. After you take all this into account, I feel that the advantages Elves have over most decks are almost entirely negated, and my match results have certainly shown that.
    • percypoo Thanks for the reply! I've followed your deck unlocks guide (and they've been great for the other decks!) but the G/R deck seems to fall short of the rating you've given it against the elf deck. I'll play around with the deck some more this evening based on your response. It's also possible that my skill level isn't quite as good as yours, and maybe thats where I am having problems countering the elf deck. I've been searching for a counter-elf-deck that works as an adequate all-around deck just because of how prevalent the elf-deck is in multiplayer.
    • robvalue You're welcome, thanks glad you find my guides helpful :) The Elf deck really is a pain, I would say probably the best overall counter to it would be Heat of Battle, it has so many ways to wipe out small creatures, including the devastating Pyroclasm, that it seriously halts Elves' momentum. It's also a pretty decent all round deck.
    • shinigami Thank you for taking the time to write this guide. The only one of your opinions i disagree with is Deathbringer Thoctar. I would say it's a Y?, because it works well with other cards in the deck like Vein Drinker, for example. Again thanks. If you would like another person on your friends list to play Magic with, my gamer tag is shinigami3000
    • robvalue Thanks very much! Really glad you liked it :) For sure, the Thoctar does have a lot of synergy with the deck and I may well have underrated it. I tend to be really harsh on which cards I leave out for overall consistency, I should have another look at it. Not sure if it's something you did, but I've been elevated to DoTP champion on here, thanks! :)
About: Show Description
Genre: Collectible Card Game
Developer: Stainless Games
Publisher: Wizards of the Coast
Players: Single and Multiplayer
Release Date: June 17, 2009
ESRB:
Teen